personal masteries
ren:
High affinity, low proficiency. Being an abnormality in terms of magical composition, her proficiency spikes or plummets at random, making her unpredictable.
Her primary masteries include:
- Burst: Bubbles that cause targets be knocked back when popped; she can either also let them explode upon popping, dealing damage, or stagger them so that they are harmless for positioning.
- Flow: A stream of water at variable intensities that can wrap around and attach itself to other things as well as exert force on them through its grip
- Waterfall: A densely concentrated bullet of high pressure water for precision shots; can either pierce like a regular bullet or disperse upon impact, causing blunt force trauma.
halvatt:
High affinity, high proficiency.
His primary masteries include:
- Sear: Fireballs, varying in number from one to a few highly powerful ones to a rapid barrage of weaker ones.
- Scorch: A spray or stream of molten lava that, when hit, leaves a lingering magical burning effect that will kill average sorcerers in a minute or two unless properly dealt with.
- Incinerate: A wave of pure heat that can set almost everything nearby ablaze, if not reducing it to ashes instantly. Deals catastrophic damage in a wide area centred on Halvatt.
aidan:
Middling affinity, middling proficiency.
His primary masteries include:
- Volt: Quick, light slashes from his blade with variable range which will leave a lingering magical shocking effect. The effect will pulsate throughout the target's body upon contact with anything touching the target's body. Inflicts constant pain and lowers the efficacy of healing on the wound if a slash pierces skin.
- Lightspeed: An electric current imbues and charges his body with electricity, allowing him to move more quickly and for his non sorcery attacks to become more potent. The lingering shock effect from this mastery is less potent than the alternative option and does not inflict pain.
- Surge: A channelled release of energy where the shock effects from his other masteries will unleash itself in one condensed surge, bursting out from within the target and potentially incapacitating them, the range of devastation based on how much of the shock effect the target accumulated.
layla:
Low affinity, middling proficiency.
Her primary masteries include:
- Prickle: Thorned vines sprout and are placed on her axe or body parts that, when making contact, will attach themselves to the target, entangling them and causing constant damage until removed. Alternatively, the vines can launch the thorns as projectiles, but it is far less effective in this form.
- Woodlands: A short-lived burst of miscellaneous plant magic with various effects: the most common ones are creating roots or vines to assist with mobility maneuvers; wooden walls or large leaves to absorb or deflect projectiles respectively; and fruits or flowers that, when attached to her body, will passively heal her.
- Bludgeon: A massive tangle of thorned vines that can function as an extra limb, hurting just as much as her regular attacks. It cannot be projected very far away from her.
allen:
Middling affinity and high proficiency. Allen is unusual in that he can go blow for blow with almost all high affinity or low affinity sorcerers in their respective ranges due to his innate prowess. He also has two sets of primary sorceries triggered under different conditions.
His first set of primary masteries, the typical ones, include:
- Firestarter: Imbuing his spear and body with a powerful heat, enhancing his physical capabilities as well as causing his non sorcery attacks to hit as hard as sorceries typically would.
- Flamedance: Surrounding his spear and body with orbiting flames which can either deal constant burning damage at closer ranges or transform into spearhead-shaped projectiles that have very potent piercing power, ripping through most magical and non magical defences with ease.
- Strike: A searing hot fire will condense into and around his spear as he readies to deliver an incredibly lethal blow. Depending on his distance and what is required of him, this can either come in the form of a strike so fast the eye cannot follow his movement or a thrown projectile of the same speed. If thrown, it will fly back to him at his command.
His alternate set of primary masteries (cannot use the first set while this is active), which are triggered upon him losing a certain amount of blood, include:
- Suntouch: Imbuing his spear and body with a white hot heat that will melt anything it touches. He is able to move at an unprecedented speed consistently. His wounds will continuously heal.
- Ashrisen: Surrounding his spear and body with a dense swirl of blazing feathers. They act as an extension of his body and increase his effective range as they follow his every action, cutting deeply into anything they touch and making it highly difficult for the cuts to be healed. They can also be used as projectiles that do not fade, staying stuck in the target.
- Flight: A similar attack to his third mastery from his typical sorceries where his spear becomes searing hot, delivering a devastatingly lethal blow. However, instead of a singular concentrated strike, it becomes a repeated onslaught of these strikes.
eleanor:
High affinity and middling proficiency. When casting using either Lumen or Vesper techniques individually, she falls at a middling proficiency. If she uses her abilities as a nevtnaed and harnesses both, then she easily spikes into high proficiency.
Her primary sorceries include:
- Source: Small floating sigils are placed at her discretion and vanish from sight as they begin priming a bolt of light or shadow. After exactly five seconds, the sigils will reappear and go off, aiming at what she wills them to. The light bolts are quicker and bounce while the shadow bolts are slower, indefinitely piercing and applying pressure for as long as she sustains that individual bolt.
- Array: A set of six medium floating sigils are placed one by one, each vanishing from sight quickly after being placed. After at least ten seconds have passed, they are primed and ready to be used. When stepped on or passed through, she can trigger them to appear and activate. Activation will allow her to assign the sigil to either become aspected to light, which will trigger a blinding burst of light and glass shards, or shadow, which will form a temporary prism of darkness around the target that serves as a shield.
- Chiaroscuro: A single large floating sigil is planted but does not vanish, charging up a destructive beam converging shadow and light for ten seconds. Upon release, it fires continuously in a straight line, razing anything that crosses its path. Can be charged while using other masteries.
dmitri:
Middling affinity and low proficiency.
His primary sorceries include:
- Chill: Clusters of icicles are placed as they erupt from the ground. These last for quite some time and also serve to passively gather kheji reserves within them.
- Mist: A swath of icy mist unfurls from his position, obscuring him from vision and making his movements faster. He can either choose to vanish from sight or remain as a hazy blue mirage. Several other mirage clones are spawned at specific locations and mirror his movements centred on that location. Both he and the mirages passively heal themselves and gather kheji. Depending on how much kheji was expended to make that clone and how much it gathered passively, it can either freeze over and immobilise the target or heal them.
- Frostbite: A single charged attack that draws on all the kheji that has been pooled in the resources around him over time. It imbues both his daggers with a bitter cold that can freeze over most, if not the entirety of the target.
edvard:
Middling affinity and middling proficiency.
His primary sorceries include:
- Form: His blade's tendrils are tightly wrapped around each other, forming a piercing, drill-like point. The length of his blade can be contracted or extended.
- Unform: The blade's tendrils unravel, able to move or grip targets individually or as one. The length of his blade can be contracted or extended and contact made with Unform will steadily drain kheji from the target as long as they are touching.
- Writhe: The entire blade melts into viscous black ink on the ground and tendrils erupt from the ink, each tracking its targets with great precision. Liquid initially, once it gets close to a target, it hardens into a sharp spike before it makes impact. Impact drains great amount of kheji from the target as long as they are touching.
penelope:
Low affinity and high proficiency.
Her primary sorceries include:
- Silence: A halo is imbued around the head of her lance. While this mastery is active, the inflicted wounds and the surrounding body parts will slowly numb and lose all feeling and control after the lance draws blood. Prevents the wounds from healing for up to several hours afterwards.
- Judgement: An eye opens up in the head of her lance. While this mastery is active, all momentum and force of movement from her or her spear will be extremely compounded, allowing any hits to cause the target to fly backwards at lethal speeds.
- Execution: A moderate area around Penelope erupts in light, propelling everything in the area including herself straight up into the air. Both Silence and Judgement are activated simultaneously while this Mastery is sustained.
- Sanctity: A singular living target is chosen to be bathed in a holy light. Movement speed is untrackably fast when this is active, and all other masteries can be activated at the same time. As long as the target remains within sustaining distance, the sorcerer casting this will continuously regenerate, unable to be killed unless their entire body is destroyed at once.