personal masteries
ren:
High affinity, low proficiency. Being an abnormality in terms of magical composition, her proficiency spikes or plummets at random, making her unpredictable.
Her primary masteries include:
- Burst: Bubbles that cause targets be knocked back when popped; she can also either let them explode upon popping, dealing damage, or stagger them so that they are harmless, for positioning purposes.
- Flow: A continuous stream of water at variable intensities that can wrap around and attach itself to other things, as well as exert force on them through its grip or velocity.
- Waterfall: A densely concentrated single bullet of high pressure water for precision shots; can either pierce like a regular bullet or disperse upon impact, causing blunt force trauma.
halvatt:
High affinity, high proficiency.
His primary masteries include:
- Sear: Fireballs, varying in number anywhere from singular casts to a simultaneous rapid barrage of weaker ones.
- Scorch: A spray or stream of molten lava that, when hit, leaves a lingering magical burning effect that will kill average sorcerers in a minute or two unless properly dealt with.
- Incinerate: A wave of pure heat that can set almost everything nearby ablaze, if not reducing it to ashes instantly. Causes catastrophic damage in a wide area centred on Halvatt.
aidan:
Middling affinity, middling proficiency.
His primary masteries include:
- Volt: Quick, light slashes from his blade with variable range which will leave a lingering magical shocking effect. The effect will pulsate throughout the target's body upon contact with anything touching the target's body. Inflicts constant pain and lowers the effect of healing on the wound if the slash pierces skin.
- Lightspeed: A current imbues and charges his body with electricity, allowing him to move more quickly and for his non sorcery attacks, such as standard blade swings, to become more potent. The lingering shock effect from this mastery is less pronounced than the alternative option of Volt and does not inflict pain.
- Surge: A channelled release of energy where the number of shock effects from his other masteries will unleash itself in one condensed burst, breaking out from within the target and potentially incapacitating them. The range of devastation is based on how much of the shock effect the target had accumulated.
layla:
Low affinity, middling proficiency.
Her primary masteries include:
- Prickle: Thorned vines sprout and fuse onto her axe or body parts that, when making contact, will attach themselves to the target, entangling them and causing constant ailments until removed. Alternatively, the vines can launch the thorns as projectiles, but it is markedly less effective in this form.
- Woodlands: A short-lived burst of miscellaneous plant magic with various effects is placed: the most common ones are creating roots or vines to assist with mobility maneuvers; wooden walls or large leaves to absorb or deflect projectiles respectively; and fruits or flowers that, when attached to her body, will passively heal or enhance her.
- Bludgeon: A massive tangle of thorned vines that can function as an extra fighting arm, hurting just as much as her regular attacks. It cannot be projected very far away from her.
allen:
Middling affinity and high proficiency. Allen is unusual in that he can go blow for blow with almost all high affinity or low affinity sorcerers in their respective ranges due to the extraordinary way he was born. He also has two sets of primary masteries triggered under different conditions.
His first, typical set of primary masteries, include:
- Firestarter: Imbuing his spear and body with a powerful heat, this enhances his physical capabilities as well as causing his non sorcery attacks to hit as hard as sorceries typically would.
- Flamedancer: Surrounding his spear and body with orbiting flames which can either deal constant burning damage at closer ranges or transform into spearhead-shaped projectiles with potent piercing power, ripping through most magical and non magical defences with ease.
- Strike: A searing hot fire will condense into and around his spear as he readies to deliver an incredibly lethal blow. Depending on his distance and what is required of him, this can either come in the form of a strike so fast the eye cannot follow his movement or a thrown projectile of the same speed. If thrown, it will fly back to him at his command.
His alternate set of primary masteries, which are forcefully triggered upon him losing a certain amount of blood within a certain timeframe, include:
- Suntouched: Imbues his spear and body with a white hot heat that will melt anything it touches. He is able to move at an unprecedented speed consistently. His wounds will continuously heal.
- Ashrisen: Surrounding his spear and body with a dense swirl of blazing feathers. They act as an extension of his body and increase his effective range as they follow his every action, cutting deeply into anything they touch and making it highly difficult for the cuts to be healed. They can also be used as projectiles that do not fade, staying stuck in the target.
- Soar: A similar attack to his third mastery from his typical set where his spear becomes searing hot, delivering a devastatingly lethal blow. However, instead of a singular concentrated strike, it becomes a repeated onslaught of these strikes.
eleanor:
High affinity and middling proficiency. When casting using either lumera or vesera techniques individually, she falls under the aforementioned designation. If she uses her abilities as a neveniati and harnesses both, then she easily spikes into high proficiency.
Her primary sorceries include:
- Source: Small floating sigils are placed at her discretion and vanish from sight as they begin priming a bolt of light or shadow. After exactly five seconds, the sigils will reappear and go off, aiming at what she wills them to. The light bolts are quicker and bounce while the shadow bolts are slower, indefinitely applying pressure or piercing for as long as she sustains that individual bolt.
- Array: A set of six medium floating sigils are placed one by one, each vanishing from sight quickly after being placed. After at least ten seconds have passed, they are primed and ready to be used. When stepped on or passed through, she can trigger them to appear and activate. Activation will allow her to assign the sigil to either become that of light, which will trigger a blinding flash and spray of glass-shards, or shadow, which will form a temporary prism of darkness around the target that serves as a regenerating shield.
- Chiaroscuro: A single, large floating sigil is placed. However, this does not vanish, charging up a destructive beam converging shadow and light for ten seconds. Upon release, it fires continuously in a straight line, razing anything that crosses its path. Can be charged while using other masteries.
dmitri:
Middling affinity and low proficiency.
His primary sorceries include:
- Chill: Clusters of icicles are placed as they erupt from the ground. These last for quite some time, obstructing the battlefield, and also serve to passively accumulate and store keirsi from its caster over time.
- Mist: A swath of icy mist unfurls from his position, obscuring him from vision and making his movements silent and faster. He can choose to either fully vanish from sight or remain as a hazy blue mirage. Several other mirage clones are spawned at specific locations and mirror his movements centred on that location. Both he and the mirages passively heal themselves and generate keirsi. Depending on how much keirsi was expended to make that clone and how much it gathered passively, it can either immoblise targets or heal them. Otherwise, it can perform less threatening attacks on command.
- Frostbite: A single charged attack that draws on all the keirsi that has been pooled in by Chill and Mist over time. It imbues both of his daggers with a bitter cold that can freeze over most, if not the entirety of the target upon contact. The temperature of their body drops rapidly and their ability to move is almost completely voided. This can be lethal if they remain in this state for prolonged periods of time.
edvard:
Middling affinity and middling proficiency.
His primary sorceries include:
- Form: His blade's tendrils are tightly wrapped around each other, forming a piercing, drill-like point. The length of his blade can be contracted or extended.
- Unform: The blade's tendrils unravel, able to move or grip targets individually or as one. The length of his blade can be contracted or extended still, and contact made with Unform will steadily drain keirsi from the target as long as they are connected.
- Writhe: The entire blade melts into viscous black ink on the ground and tendrils erupt from the ink, each tracking its targets with great precision. Liquid initially, once it gets close to a target, it hardens into a sharp spike before it makes impact. Impact initiates a dangerous, continuous draining of keirsi from the target that remains so long as they are connected.
penelope:
Low affinity and high proficiency.
Her primary sorceries include:
- Silence: A halo is imbued around the head of her lance. While this mastery is active, the inflicted wounds and the body parts surrounding it will slowly become numb, continuously losing sensation after the lance draws blood. It also prevents the wounds from most healing for up to several hours afterwards.
- Judgement: An eye opens up on the head of her lance. While this mastery is active, it imbues the caster so that all momentum and force of movement from her or her spear will be extremely compounded, allowing any hits to cause the target to fly backwards at lethal speeds.
- Execution: A moderate area around the caster erupts in light, propelling everything in the area including herself straight up into the air. Both Silence and Judgement can activate simultaneously while this Mastery is sustained.
- Sanctity: A singular living target is bathed in a holy light. Movement speed is untrackably fast when this is active, and all other masteries can be activated at the same time. As long as the target remains within sustaining distance, the sorcerer casting this will continuously regenerate, unable to be killed unless their entire body is destroyed all at once.